Cast a Magnet Tier List Hub
Magnet upgrade priorities and item rarity guidance for a fast-moving new game.
Welcome to the Cast a Magnet Tier List Hub. Use these rankings as community guidance for a new Roblox game, not as hard patch-proof gospel. Sweg Magnets’ magnet-fishing loop rewards smarter upgrade order and better keep-or-sell decisions as much as raw playtime.
This hub splits into two practical lists:
- Magnets Tier List — S/A/B/C style priorities for power vs rope vs luck builds and when to buy magnets versus shop upgrades.
- Items & Rarity Tier List — common junk through rare treasures, weight vs luck, and what belongs on display versus the sell button.
How Cast a Magnet progression works
Every session loops the same economy:
- Cast your magnet into the water.
- Complete the pull / reel challenge.
- Collect items that vary by weight, rarity, mutations, and weather luck.
- Sell for cash or keep pieces for base display and index goals.
- Spend into magnet strength, rope reach, luck, potions, and merchant deals.
- Rebirth when returns flatten, then climb again with better baselines.
Tier thinking matters because cash is finite early. Buying the wrong upgrade delays heavier catches; selling the wrong rare slows your showcase and index. Scripts can click for you—see the Scripts Hub—but they cannot invent a good priority tree.
Magnet tiers at a glance
Open the full Magnets page for build notes. Short version:
- Power-focused paths help yank heavier loot once you can already reach productive water.
- Rope / reach paths unlock better cast distance and spots before raw power feels good.
- Luck-focused paths shine when weather, potions, and merchant timing already support rare rolls.
- Hybrid pacing (reach → power → luck spikes) usually beats dumping everything into one stat on day one.
Because the game is young, expect reshuffles after updates. Re-check this hub when title tags flip to UPD-style markers.
Item rarity tiers at a glance
The Items & Rarity page covers the ladder from junk to showcase pieces:
- Low rarities are fuel—sell freely unless a mutation makes them funny display bait.
- Mid rarities fund upgrades; keep only if weight or mutation is exceptional.
- High rarities and mutated trophies are display / index candidates first, sell-second.
- Weight multiplies value; luck changes how often premium rolls appear.
Cross-check prices and sell timing on Item Values under the Players Hub.
How we rank (honest criteria)
We rank for progression efficiency in public servers, not for flex screenshots alone:
| Priority | Meaning | | — — | — — | | S | Buy or keep early; accelerates the whole account | | A | Strong default after basics | | B | Situational—weather, potion, or rebirth dependent | | C | Fine filler; do not stress optimizing |
Criteria include cash-per-minute impact, synergy with potions / merchant / rebirth, and how often new players regret the purchase. We will revise rows when balance shifts—follow patch notes.
Who should use which child page
- Brand-new players: finish Getting Started, learn Controls, then read Magnets before big spends.
- Mid-game grinders: use Items & Rarity plus Item Values to stop selling trophies.
- Autofarm users: set script sell filters to match rarity tiers so Alexandria or Plak do not liquidate S-tier keeps.
Related links
- Magnets Tier List
- Items & Rarity
- Players Hub · Item Values
- Guides Hub · Getting Started
- Updates Hub
- Official Links
Treat every tier row as advice for the current meta of a new experience. When Sweg Magnets ships merchant, potion, or magnet changes, rankings move—come back after patches instead of memorizing one screenshot forever.
Frequently Asked Questions
Quick answers for Cast a Magnet players.
Is this Cast a Magnet tier list official?
No. It is community guidance for a new game. Expect changes after updates and rebalance patches.
Should I upgrade power, rope, or luck first?
Usually secure reach/rope so casts land in better water, then power for heavier pulls, then timed luck spikes with potions. See the Magnets tier page for build notes.
Where do item rarities get explained?
Open the Items & Rarity child page, then cross-check selling strategy on Item Values under Players.
Do scripts follow these tiers automatically?
No. Configure Auto Buy and Auto Sell filters yourself using these lists, or the hubs will spend and dump suboptimally.