Values

Cast a Magnet Values & Controls Hub

Master inputs and item values so every cast pays off.

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Players Hub

The Players Hub on this Cast a Magnet wiki is your Values & Controls center. Instead of character rosters, you get the practical systems every magnet fisher needs: how to cast and reel on PC or mobile, how the sell / upgrade / display UI fits together, and how item value is calculated from weight, rarity, and mutations.

Child pages:

  • Controls — cast, reel minigame, sell, upgrades, inventory, and base display inputs.
  • Item Values — value drivers, selling strategy, merchant timing, and keep-or-sell links into the tier lists.
  • Rewards & Index — index completion, bounties, milestones, playtime gifts, and offline cash claims.

Why controls and values share a hub

Cast a Magnet’s loop is short and mechanical: cast — minigame — loot — sell or display — upgrade — repeat, with potions, merchant visits, rebirth, bounties, index goals, mutations, and weather layered on top. Missing a reel prompt costs a heavy rare. Misreading value costs an upgrade cycle. Putting controls beside values keeps both skills in one category.

If you are brand new, pair this hub with Getting Started and the Guides Hub. For upgrade order and rarity bands, jump to the Tier List Hub, especially Magnets and Items & Rarity.

Controls overview

Expect device differences:

  • PC — mouse aim for casts, keyboard/mouse for UI, precise minigame timing.
  • Mobile — touch cast gestures, on-screen buttons for sell and bags, slightly less precision on reel checks.

The Controls page walks through casting, the reel challenge, opening sell flows, buying power / rope / luck, parking items on the base display, and inventory hygiene so full bags do not stall farming.

Values overview

Item cash is not “rarity alone.” Typical drivers include:

  • Weight — heavier successful catches pay more and demand more magnet power.
  • Rarity band — commons fund upgrades; high rarities spike income or display value.
  • Mutations — visual/collection multipliers that change keep decisions.
  • Context — luck potions, weather, merchant multipliers, and whether you need rebirth cash now.

Item Values expands each factor with selling strategy and merchant tips, plus links back to rarity tiers.

Suggested reading order

  1. Controls until you can finish casts without panic.
  2. Getting Started for early objectives.
  3. Item Values before your first big sell-all.
  4. Rewards & Index so claims fund the next upgrade cycle.
  5. Magnets Tier List before dumping cash.
  6. Optional automation via the Scripts Hub only on alts after you understand filters.

How this hub helps script users

Autofarm hubs still need human setup. If Auto Sell is blind, you need value rules. If Auto Buy is on, you need magnet priorities. If Auto Display Best is enabled, you need to know what “best” should mean. Read values here, configure Alexandria or Plak second.

Track changes

When Sweg Magnets ships merchant, potion, or loot tweaks, numbers move. Follow the Updates Hub and patch notes, then revisit Item Values. Title history markers like UPD-style tags are your cue to retest sell prices.

Master the inputs, respect the value math, and your magnet runs stay profitable whether you play manually or supervise an alt farm.

FAQ

Frequently Asked Questions

Quick answers for Cast a Magnet players.

What is the Players Hub for on this wiki?

It is the Values & Controls hub for Cast a Magnet—device inputs plus item value and selling guidance—not a character roster.

Where are keyboard and mobile controls listed?

Open the Controls child page for cast, reel minigame, sell, upgrade UI, inventory, and display steps on PC and mobile.

Where do I learn what my items are worth?

Use Item Values for weight/rarity/mutation math and sell strategy, and Items & Rarity for keep-versus-display tiers.

Should I read this before using scripts?

Yes. Understand controls and values first so Auto Sell and Auto Buy filters match real progression goals.